VOID✧LINER!


[Solo Unreal Project] A time-trial 3D platformer with a unique mix of visuals and obstacles.

Destructible Environment

Though the player has intrinsic abilities like a grapple hook and wall-run, movement in this game is heavily dependent on environment. To introduce destructibility, I designed a procedural mesh which could dynamically deform and erase in response to explosive force.

Custom Post Processing

Outside the dim and rusty home base, levels in this game take advantage of multiple post-processing effects to efficiently convey info, as necessitated by high-speed platforming. A custom edge detection algorithm allows objects to appear outlined; this is combined with custom depth stencilling, by which subgroups of world objects share colours and rendering properties.
Pause screens in levels either utilize a luminosity based pixelation or a custom cell shading algorithm, with the home base level otherwise using a custom film grain material.